Go-to-market

Go-to-Market Strategy for the AR Game
Reality Rift

We’re entering the world. Literally.

Reality Rift is an AR game that turns real-world walks into portals to another dimension. We combine AR, gamification, and physical movement to engage players, build communities, and create a universe at the intersection of fantasy and reality

Our Goal

Launch the game with a lean budget, build a loyal community, run a Kickstarter campaign, and achieve early traction before releasing on App Store / Google Play. We focus on organic growth, viral content, and in-person activities.

Market Entry Phases

1. Pre-launch

Activities

Testing the prototype (coins, AR portal, dialogues), teaser content, news updates, feedback collection

Goal

Prepare the audience and content for crowdfunding

2. Kickstarter

Activities

Fall 2025 campaign: comic + game, characters, AR missions, rewards

Goal

Raise funding and build a core community

3. Social Media + UGC

Activities

TikTok, Reels, short videos with AR coins, swords, characters

Goal

Drive viral engagement and attract new players

4. Local AR Events

Activities

Anchor rifts to real-world locations (Toronto, Ottawa), host contests, photo zones, QR quests

Goal

Create real-world engagement and connections

5. Scaling

Activities

Global AR world map, PvE and PvP modes, in-game store, NFT quests

Goal

Boost retention, monetization, and brand loyalty

Events We’ve Participated In

Capital Comic Book Convention
Fall 2025
Expanded visual showcase

Ottawa Comic-Con
Sep 2025
Local awareness and fans

Fan Expo Canada
Aug 2025
Potential partners

Montegames 2024
Nov 2024
International exposure

Nuremberg Toy Fair 2024
Feb 2024
International contacts

Upcoming Events

Toronto Game Summit
Nov 2025 — Toronto
Connect with local industry, media, and players

Canadian Game Dev Meetups
Fall 2025 — Toronto / Ottawa
Show demo, gather feedback, find allies

Microsoft AI Tour: Toronto
Oct 2025 — Mississauga
Show our AR + AI vision, connect with partners

  
  
  

  
  
  

Key Promotion Channels

TikTok / Reels

Short, magical AR moments (‘coin → sword → portal’)

Reddit / Discord

Direct community feedback and tech-savvy users

Kickstarter

Core launch platform for early adopters

Email Campaigns

Reality Rift, Wowcube, and Holomonsters subscribers

Gaming Media

Dev blogs, YouTubers, streamers
  

Influencers

Gaming and AR content creators
  

Core Content & Activities

Comic Book – Visual entry into the game’s universe

AR Mechanics – Coins, portals, swords, dialogues, street quests

Teaser Video – In production for Kickstarter & socials

Live Playtests – Happening in Toronto, expanding soon

What’s Already Built

Characters: Alonso, Arkeena, Gary, Flux, Xin (animated + with lore)

Android Prototype: coin collection and sword exchange

First AR Dialogue (Alonso) fully working

Combat System (top-down action) in development

Full narrative and worldbuilding document complete

What’s Already Built

Characters: Alonso, Arkeena, Gary, Flux, Xin (animated + with lore)
Android Prototype: coin collection and sword exchange
First AR Dialogue (Alonso) fully working
Full narrative and worldbuilding document complete
Combat System (top-down action) in development

Key Metrics

Android demo installs

Student teams testing

Email subscribers

TikTok views

Campaign Goals

Raise $10k–30k on Kickstarter

Reach 1,000 demo players

Achieve 10k views on AR gameplay videos

Install 10+ real-world rift locations

Call to Action

If you are an AR or gaming influencer, a venue owner who wants to host a rift location, or a player ready to step into another dimension — we want to hear from you.

Follow the campaign. Share the magic. Let’s make Reality Rift real.

Follow the Kickstarter
Last updated: October 2, 2025