Category: Dev Progress

Adding GPS brought real-world math challenges

November 28, 2025 Later, we integrated a geolocation library so we could place game objects on real-world map points. That’s when the fun (and math) really started. When the AR scene launches, Unity creates a local coordinate system – and it’s not aligned with the real world. For example, the in-game X-axis might point south…
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Devlog #1: Why We Stopped Using the Compass

November 15, 2025 In the early stages of development, we experimented with using the phone’s digital compass to align the game’s internal coordinate system with the real world. The idea was that when the game starts, the X-axis in Unity would point to true north, allowing all virtual objects to be properly aligned with real-world…
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The first version of the game worked without GPS

November 01, 2025 In the very first Reality Rift prototype, we made a bold decision: no GPS at all. The original idea was simple — you launch the game, and through your camera, a rift between worlds appears. A character steps through and starts following you, using only AR tracking. We skipped the GPS library…
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Meet Alonso de la Mancha — the first character now live in the Reality Rift app!

October 19, 2025 Visual Progress – From Sketch to 3D Our art team has completed the full-color illustration of Alonso, including the T-pose required for future animation. This is a major milestone that allows us to capture his personality, expressions, and movements in detail. Based on these materials, we’ve already started work on his 3D…
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Coin-to-Sword Prototype Is Live – AR Progress You Can Hold

October 04, 2025 In Reality Rift, movement is magic, and now it pays off. Our team has completed the first interactive AR loop. Players can now collect floating coins in the real world using their smartphone camera and exchange them for an in-game sword. This feature is live in our Android tech demo and represents…
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