Author: markseem

Hong Kong Global Sources — New Ideas Unlocked!

April 19, 2026 Our team recently visited the Global Sources Electronics & Gaming show at AsiaWorld-Expo in Hong Kong. We explored the latest innovations in gaming and AI, connected with developers and manufacturers, and gained valuable insights into current industry trends. The experience sparked a lot of new ideas — and we’re excited to bring…
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Devlog #6: Second Offline Prototype Released!

April 05, 2026 We’ve just released the second offline prototype of Reality Rift (version 7.0 beta), bringing several important improvements to the game. In this version: The prototype is currently available for Android and can be downloaded from our Dev Progress page. Stay tuned — more updates are coming! We continue working on refining and…
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500+ Subscribers — Thank You!

We’re happy to share that our mailing list has just passed 500 subscribers! It may seem like a small milestone, but for us it means a lot — it shows that more and more people are interested in what we’re building. Thank you to everyone who joined us on this journey. Your support keeps us…
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We discovered a library that uses Google Street View

March 08, 2026 We’ve been playing with computer vision — and found something amazing. A library that compares your camera view with Google Street View panoramas. If it finds a match, it can tell exactly where you are — without GPS! This opens up some wild new ideas: It’s like geo-positioning… by sight.

Devlog #5: First Offline Prototype Released!

February 24, 2026 We’re excited to share that we’ve just released Version 6.9 of the Reality Rift prototype — now featuring an updated offline mode. This version represents another important step in development, and we’re continuing to refine and improve the experience. The prototype is currently available for Android and can be downloaded from our…
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Devlog #4: Why Our Kickstarter Video Was So Shaky (But the Game Isn’t)

February 08, 2026 If you watched our gameplay footage and noticed the camera jumping around, you weren’t wrong Some Android phones, especially low-cost models, don’t have any stabilization, neither optical nor digital. When we recorded screen captures using AR, even tiny hand movements made the scene shake like crazy The good news? It doesn’t affect…
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Server and user account system in the works

January 25, 2026 We’re moving from a simple on-device prototype to a true multiplayer-ready system.Here’s what we’re building right now: Stay tuned – Reality Rift is going live.

Devlog #3: The Hidden Impact of Android OS Updates

January 11, 2026 In early development, we assumed that once libraries like ARCore or Unity plugins worked – they’d just keep working. Spoiler: they don’t. Every major Android system update risks breaking or disabling parts of the stack. We’ve had features stop working overnight because of changes in how permissions, sensors, or camera systems are…
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Trying to place coins in a line — and GPS limitations

December 28, 2025 We wanted to create a line of coins, placed between two coordinates. But GPS has issues: it doesn’t handle small, slow movements well. Walking casually on foot? The location data gets fuzzy. So we turned to plane detection — letting ARCore recognize flat surfaces like sidewalks, roads, or grass. AR planes gave…
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Devlog #2: AR Doesn’t Work on Every Phone

December 13, 2025 When we say “AR game,” people imagine that any smartphone can handle it. But here’s the truth: many budget Android phones don’t support ARCore, Google’s AR library. Without it, the phone can’t recognize the floor, detect surfaces, or anchor objects in space. We’ve seen this on devices under $150 and on older…
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