Author: markseem

Robots Meet Reality

Our team recently visited the HKTDC Hong Kong Electronics Fair and the Canton Fair in Guangzhou, exploring new technologies and ideas for Reality Rift. Among our discoveries were robots that could become part of the game. We’re always looking for ways to bring our universe closer to everyday life, and physical robots could add another…
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World #12

October 09, 2026 We have decided to resume publishing descriptions of the worlds in our multiverse, picking up where we left off at World 11. Mirrowmere, also known as “The Shifting Lowlands” Mirrowmere is a mid-sized world in the eastern part of Dimension, and the only one where the land cannot be trusted to stay…
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Making AR Feel Real

September 23, 2026 We’re currently testing one of our product’s key technical capabilities: accurate height positioning for AR objects, both indoors and in outdoor environments. The main goal is to eliminate the “floating” feeling of virtual objects, ensuring they’re correctly positioned relative to floors, walls, and terrain indoors, and aligned parallel to walking paths in…
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How AR Is Transforming the RPG Experience

September 09, 2026 Augmented Reality is opening new possibilities for mobile gaming by bringing digital experiences into the real world. For RPGs, our technology is making exploration, interaction, and storytelling feel more immersive by allowing players to experience game elements directly within their surroundings and common areas. Our team is exploring how AR can complement…
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Bringing the World to Life

August 23, 2026 A game world isn’t truly alive if it can only be seen — it also needs to be heard. To make Reality Rift feel more immersive, we’ve started working on our own sound library created specifically for the game. From the sounds of combat and weapons to magical effects, creatures, environmental ambience,…
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Building a Better AR

August 12, 2026 Over the past period, the team has focused on refining one of the product’s core modules, the AR navigation and object placement system. We continue improving the accuracy of virtual object positioning relative to the physical environment, as well as the stability of their anchoring to real-world locations as users move through…
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Receipta Advances AI-Powered Receipt Processing and Purchase Organization

July 31, 2026 AI Evostudio has completed another major stage in the development of Receipta, expanding the app’s capabilities for intelligent receipt processing, purchase tracking, and financial record organization. Receipta is designed to go beyond simply storing receipt images. The app extracts and structures detailed purchase information, including individual item names, prices, taxes, totals, dates,…
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Prototype testing

July 15, 2026 Our team continues to be in an active phase of prototype testing. Over the past period, we conducted several rounds of internal playtests. Based on this data, we have begun refining key gameplay mechanics to make the experience more engaging and intuitive.Special attention is being paid to fixing technical bugs and improving…
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What’s happening behind the scenes?

June 27, 2026 While our dev team keeps pushing the boundaries of what Reality Rift can do technically, we never forget what makes an RPG truly unforgettable – the story. Over the past few weeks we’ve been deep in the lore. New missions have taken shape, each with its own twists and reasons to keep…
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Building the Heart of Reality Rift: The Action RPG Begins

June 14, 2026 With the core AR mechanics now in place, it’s time for us to take on our next major challenge: creating the Action RPG experience at the heart of Reality Rift. In many ways, this stage is both easier and far more demanding than the one before it. Unlike AR, the Action RPG…
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