Author: markseem

Building the Heart of Reality Rift: The Action RPG Begins

With the core AR mechanics now in place, it’s time for us to take on our next major challenge: creating the Action RPG experience at the heart of Reality Rift. In many ways, this stage is both easier and far more demanding than the one before it. Unlike AR, the Action RPG genre has been…
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AR Mechanics Milestone Reached!

June 01, 2026 We’re excited to share that we have successfully completed the initial development and testing of the core Augmented Reality (AR) mechanics for Reality Rift. At this stage, the game is capable of placing objects in the real world using precise coordinates, allowing players to interact with them, as well as spawning objects…
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Canton Fair Visit — Exploring the Future of AI Companions

May 17, 2026 Our team recently visited the Guangzhou Canton Fair, one of the largest trade exhibitions in China, where we explored a wide range of new technologies in gaming, AI, and smart devices. One of the most exciting discoveries was a series of AI-powered virtual assistant speakers that could perfectly complement the world of…
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Receipta is now available on the App Store

May 05, 2026 Receipta, an AI-powered receipt and expense tracking app, is now ready and officially published on the App Store. Receipta was created to make everyday expense tracking simpler, faster, and more accurate. Instead of manually entering data from receipts, users can scan their primary financial documents directly from their phone and let the…
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Hong Kong Global Sources — New Ideas Unlocked!

April 19, 2026 Our team recently visited the Global Sources Electronics & Gaming show at AsiaWorld-Expo in Hong Kong. We explored the latest innovations in gaming and AI, connected with developers and manufacturers, and gained valuable insights into current industry trends. The experience sparked a lot of new ideas — and we’re excited to bring…
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Devlog #6: Second Offline Prototype Released!

April 05, 2026 We’ve just released the second offline prototype of Reality Rift (version 7.0 beta), bringing several important improvements to the game. In this version: The prototype is currently available for Android and can be downloaded from our Dev Progress page. Stay tuned — more updates are coming! We continue working on refining and…
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500+ Subscribers — Thank You!

We’re happy to share that our mailing list has just passed 500 subscribers! It may seem like a small milestone, but for us it means a lot — it shows that more and more people are interested in what we’re building. Thank you to everyone who joined us on this journey. Your support keeps us…
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We discovered a library that uses Google Street View

March 08, 2026 We’ve been playing with computer vision — and found something amazing. A library that compares your camera view with Google Street View panoramas. If it finds a match, it can tell exactly where you are — without GPS! This opens up some wild new ideas: It’s like geo-positioning… by sight.

Devlog #5: First Offline Prototype Released!

February 24, 2026 We’re excited to share that we’ve just released Version 6.9 of the Reality Rift prototype — now featuring an updated offline mode. This version represents another important step in development, and we’re continuing to refine and improve the experience. The prototype is currently available for Android and can be downloaded from our…
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Devlog #4: Why Our Kickstarter Video Was So Shaky (But the Game Isn’t)

February 08, 2026 If you watched our gameplay footage and noticed the camera jumping around, you weren’t wrong Some Android phones, especially low-cost models, don’t have any stabilization, neither optical nor digital. When we recorded screen captures using AR, even tiny hand movements made the scene shake like crazy The good news? It doesn’t affect…
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